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Galaga: Destination Earth
Galaga: Destination Earth (Working Title: Galaga 2000) is an 2000 3D space shooter video game, An update to the popular Golden Age arcade game Galaga. It was developed by British independent game development King of the Jungle Ltd. and published by Hasbro Interactive. It was released for Microsoft Windows, Sony PlayStation and Game Boy Color. It was built the celebrate 20th Years Anniversary of Galaga, It is the fifth remakes of Galaga sub-series and the gameplay include to First Person Shooter function. Plot Sets in the 1984 outer space. The aliens bugs is known for "Galaga" are attacked on earth. Three months later. The planet earth is forced the enemy ships into the retreat has surrendering. With their Galaga gone. Earth began to colonize the fortress made up humankind created to colonies throughout somewhere the solar system. The ship expansion costs are forced to large defense cuts for united upper atmosphere that are rest of the days poding the destination own way, An humankind was multi-million dollars was decided to put towards on planet terra-forming in research, Nano technology goes built to way with the planet terra-formation as the forward. The nano-droids was completely way in the self-replicating that are causing of shockwaves an whole planet was terra-formed. Years later after. The Nano-droids has terra-formation on planet, The battle-fleet and galaga ships are launched out for outer place were to searching the destination place, At the same times. Battle-fleet was to forward take place on Plaent-M1123 were the corporation droids builded to Hives, The destination of battle fleet is onto way about three years period. The radar are scanned to objection with thousands of flies objects was found moving from Planet M-1123 is heading towards to Planet Earth and all around through in several planets and galaxies, They ever told to Centurion was continuing hosted are hidden from another galaxies. The Destination is another war was always being to commence. The military pilots were going to towards of Planet M1123 for new battle. The Re-examined are coding to engineering are damaged by the debris of humans built to Galaga Bugs retained Extracted of weakness had to be penetrated. If the Galaga penetrated from the resurrection are healed to cybernetic defenses of homeland place Planet-M1123, The completely infested are took them planet over it the hives. The galaga ships is approaching to towards on Planet M1123 to the new battle fighters are Destination in Planet Hives, When the transmission disconnected. Galaga ships destination discovered are Outer Space and Planets that must to find that objection several are infected by the Galaga and restored themselves, An huge swarming are galaga all around of the galaxies orbit, The day period is numerous of galaga bugs is remaining from outer space and planets is processed devastation and cleared to Galaga. The battle-fleet and galaga ships is going towards to Planetoid (called: Planet M1123) An terra-formation are corporation by spawning of creating in living life-forms of mechanical of bugs from galaga hives as it comes to final destination their way and it also Galaga ships within powerful of weaponry by defeating the Galaga Fortress of Planets. Afterward, The galaga bases has been destroyed, Galaga Ships are leaving through from the surface planets and returning their earth, There is only one of Galaga Ships has attempted to escape by blasting to nuke planets are totally destroying of Terra-formation. Galaga ships made out from escape. But, suddenly an Black-Hole was appearance in Outer Space. Sometimes the galaga ships gets sucked into the Black-Hole. The Battle-fleet united release statement is said that lost contact with pilot Galaga ships was warped out of Black Hole. And thus the mission is succeeded. Gameplay The player chases the famous alien horde through space debris, asteroid fields and the rings of Saturn before orbiting the sun and moon. The stages proceed to Earth's upper atmosphere and, in the closing sequences, its cities. Players collect the aliens' weapons and use their fighters to defend against missiles and suicide runs through infinite levels. In a tribute to the arcade classic, there are special Challenge Stages during which the player can earn tons of bonus points. Players will even be able to retrieve captured fighters from the descending Galaga Commander to double their firepower. Features include 3D ships, enemies and landscapes as well as power-ups and special weapons. Destination Earth includes nine stages, each consisting of several "waves" of alien attackers and bonus waves. Most of the stages are planetary locations, like an Ancient Egyptianish Mars, Metropolitan Earth, and Saturn. Some are non-planet astronomical objects like the moon or the sun. On the final stage, the player finds must battle on a "planetoid". The "waves" consist of three preset views denoted as ALPHA (1st person), DELTA (side scroller), and GAMMA (top view or original Galaga view). If a tractor beam ship is destroyed, there is a chance that a cube will come out. If the player catches this cube, they will get a temporary tractor beam that can capture an enemy ship. Captured enemy ships will then act as wing-men for your fighter until destroyed by enemy fire, just as they do in Gaplus. Development Design and Production Galaga: Destination Earth was development by King of the Jungle, Ltd. with the publisher of Hasbro Interactive. The details of the galaga classic of Golden age of the arcade games an updated to remakes Galaga sub-series which it the purposely of previous Galaga titles of Galaga Arrangement. The short time of development crew and groups team with "Project: Galaga 2000" British game developer was began with development project of "Galaga 2000" as an the working title of Galaga remakes. The development which had been details and function of Space shooter for FPS, Top Down Shooter and Left Side View. The small indie groups of 13 people are simply going to production designer and production artist design with Jolyon Myers for its conceptual build and conceptual game tech demonstration with Galaga 2000 project. Ability Attacks, Scrapped From Idea The main player ships is along to the main firing weaponry in distant are forward upper of direction. Originally the player ships have the ability to special attacks to laser beam were the charging up by the beam changer from HUD system whose to assumed to galaga enemies assault waves in during the progressing are tested with Galaga 2000. And it is only features is going to be final shown of Galaga tech demos was sets in interested with ability are rarely collectible power-ups some weapons, medal, health, additional items and others. The gameplay was the excepted that accomplished to cut it from concept art and gameplay within Galaga 2000 for going to made special effect animator. The artist was done with many frames about 45 frames would have to putting the development tools of Galaga 2000 Later, Jolyon Myers was later being cut from originally Galaga ships ability special attacks and creating on main weaponry. However then the originally for Galaga bugs captures of another ships were to wrecked their the enemies ships opposites that Assistant Ships will connecting parts of firing powered. But later then it went to cut it. Due to the progressing of programming will not scripting to Player Ships, Firing Power, Assistant Ships, Ability Special Attacks and Special Effect Animation. Level Design, Detail King of the Jungle, Ltd. representative that the project of working titles "Galaga 2000" that convinced being to shorter game titles and names. The only of working titles was decides to changing the titles "Galaga: Destination Earth". Destination Earth is the names from the 1950 cartoon was signed with Galaga names combines to Galaga: Destination Earth. Level design are took place were the destination outer space and planets. Solar Systems takes into the Earth, Mars, Sun, Moon, Mercury and several some galaxies and planets. Additional to new levels about 21 levels. But it takes too long are duration is six and seven hours. It reduction to 9 levels of total gameplay. The developer was make up to mixtures is anykind of levels and waves to design of enemies setting to assault, patroling, matchmoves direction, FPS is everything on their sides. Training Combat mode will also that learned with the gameplay is takes into the simulation like blue tron towards of the virtual simulation. It had no Training Combat mode for New Game Menu, Secret Stages is includes to unlocked to finishing the game. Detailing are going to make attempted Demo Version of Galaga: Destination Earth. An alpha version whom build in the level design is going to be playable are three levels in distant gameplay, But they made it that resulting to programming earlier of point their development. These are not having any Demo Disc are left over to Demo Version of Galaga: Destination Earth. Unfortunately the developer was never made with Alpha Demo Version of Galaga: Destination Earth due to lack of scripting and under of direction is detailing as not going to production design very well. Variable Programming Save and Load data are going to progress with Galaga: Destination Earth in PS1 and PC Windows. But also the PC Windows have Menu Screen is Save and Load and Pause Screen were to Save and Load are features in the development game, The Variable programming after the Save and Load doesn't made the system of gameplay programming. The programming system is hidden from "Ghost Playstation" in sources of large parts in emulation. Post-Production After they working in progressing of Galaga: Destination Earth. Finished from the level design are testing with the development project remakes of Galaga: Destination Earth. The developer is very interested this function and variable is going through of under direction have nine levels of gameplay in distant. the platforms is only Playstation and PC Windows. But the ports of Dreamcast is not included in platforms. An 3D Cutscene animation was made by Jolyon Myers as it if gets in Post-Production scenes in rendering part of the game development projects. The forth day period in production and development cycles also have Alpha Version is 45% completed build of Galaga: Destination Earth, It beta version is includes to 60% and 70% complete build by scrapped idea of Ability Special Attack, Power-ups items, Additional Levels, Save and Load function, Multiplayer-mode. But it have to be turning points whose Nine Levels, Inspired Gameplay, Basic Shooting, Mission Zones, Continues Screen With Nine Credits. But the detailer are not making the options menu and New game menus which even is only to shorter part are small part of Playstation and PC Windows platforms. The game development are going finished Galaga: Destination Earth will be releases in 2000 same months. Release Galaga: Destination Earth was officially released in 2000 for PC Windows and Playstation. There was an actual some gameplay to scenes in 9 Levels total of gameplay includes to unlockable to secret stage called "Simulator" (from the Tron Movie) features to gameplay function are First Person Shooter view to Behind View, Top Down View and Side Stroller View but it also support to be non-able to save and load data for PS1 and PC Windows. The player it innovative are critics and negatives reviews Reception and Legacy Galaga: Destination Earth were met the critics reviews and averaged these the innovative are discovered for game targeting found was Low polygon textures, Lack of gameplay, Boring mission, No save and load data and others. In particular that are the sources also was lacked in direction is goes under from the shorter then levels and players can goes through in game style. In fact the noted are "No power-ups items and collectible" to infamously are inspired of Space Shooter genre. Negatives reviews from sites is one of them is gave "0 scores" and poorly reviews to The Video Game Critic admitted that noted are "With Galaga Destination Earth, Hasbro has taken a classic and watered it down with every boring modern game cliche known to mankind." some sort of low texturing of modeling and poorly detailed and designed that believed is no featured to "Multi-player mode", "Training Combat Mode", "Save and Load Data", "Full Length of Gameplay", "Mission Zones" and others. The offered by the developer was very disappointment about this game is couldn't going flowed are production cycles amount that have concept art were cut it and scrapped by the idea of game designer and detailer. James Emirzian Waldementer Software Co. met the Galaga: Destination Earth is reviewing about the modern gaming game style from the space shooter genre, The behind view detailing is "Galactic Patrol" from previous whom conceptual design and detailing are very interested. It gave scored are "6.4 / 10 scores" and played to 342 times. * See the reviews of Galaga: Destination Earth Adaptation Game Remakes James Emirzian Waldementer Software Co. is planned of game remakes to Project: Galaga Destination Earth Ultra. An social media were announced on new Ultra Indie PC Windows Games. The game project is fully operated and production design were planned and produced to 2019 started from new game engine modern gaming style. Animation Video An adaptation 3D animation video were planned with James Emirzian Waldementer Software Co. It also was 3D Rendering software are used with Blender provided are high quality and 60 frames. The production design were announced recently in 2018. Development Crew * See the full credits of Galaga: Destination Earth See also * Galaga (series)